Pokemon Go
Introduction:
Pokémon Go was released to mixed reviews; critics praised
the concept, but criticized technical problems. It was one of the most used and
profitable mobile appes in
2016, having been downloaded more than 500 million times worldwide by the end
of the year. it attracted controversy for contributing to
accidents and creating public nuisances. Various governments expressed concerns
about security, and some countries regulate its use. The game has crossed
1 billion downloads worldwide as of February 2019. Once created, an avatar
is displayed on a map based on the player's geographical location. Features on
the map include 'PokéStops' and 'Pokémon Gyms'. These PokéStops can be equipped
with items called 'Lure Modules', which attract additional wild, and
occasionally rare, Pokémon.
As players move within their
real world surroundings, their avatars move within the game's map. When a
player encounters a Pokémon, it may be viewed either in AR mode or with a live
rendered, generic background. Players can take screenshots of the Pokémon they
encounter either with or without the AR mode activated. During an
encounter with a wild Pokémon, a player may throw a Poké Ball at it by flicking
it from the bottom of the screen up toward the Pokémon. After catching a wild
Pokémon, the player is awarded two types of in-game currencies: Candies and
Stardust. The Candies awarded by a successful catch depend on what evolutionary
chain a Pokémon belongs to. A player can use Stardust and Candies to raise a
Pokémon's "Combat Power" (CP). These items include Incense
(which attract Pokémon to you as you move for thirty minutes), Lure Modules, to
attract Pokémon to a fixed location, and Lucky Eggs, which double experience
points gained for a thirty-minute period from use.
Players earn experience
points for various in-game activities. Players rise in level as they earn
experience points (XP), with various features being progressively unlocked.
Most notably, at level five, the player can battle at a Pokémon Gym and join
one of three color-coded teams (red for Team Valor, blue for Team Mystic, or
yellow for Team Instinct), In June 2017, Niantic announced that the game
mechanics of Gyms would be revamped for a more teamwork-oriented experience; In
July 2017, Raid Battles were introduced. Raid Battles consist of a group of
players gathering to confront an over-leveled Pokémon located in a Gym. If the
Pokémon is defeated, the players gain the chance to catch a regular version of
it. Raid difficulties range from 1 to 5, with 1 being of the lowest
difficulty, and 5 being the most difficult to defeat. Level 5 raids are exclusive to Legendary Pokémon.
difficulty, and 5 being the most difficult to defeat. Level 5 raids are exclusive to Legendary Pokémon.
Were released shortly after,
rotating regions every month. Following their departure, the Legendary
Pokémon HO– Oh appeared in Raid Battles from November 27, 2017, to
December 12, 2017. On February 9, the last Pokémon of the 'Weather Trio',
Rayquaza, was released alongside the latest batch of Hoenn Pokémon.
Another update on March 31 added a quest system, which can be completed to
obtain mythical Pokémon such as Mew.
Pokémon Go Plus
When a player is near a Pokémon or PokéStop, the Plus
vibrates. The player can then press the button to capture the Pokémon or
receive items from the PokéStop; the player cannot check what they have
received until the next time they sign into the app on their mobile device.
It was released in the United Kingdom and North America on September 16,
2016. New Zealand, and the United States. Due to server strain from high demand
upon release, Niantic CEO John Hanke stated that the release in other regions
was to be "paused until Niantic was comfortable" fixing the issues.
The Japanese launch was initially reported to be on July 20, instead
releasing two days later.
Following the shut down of
third-party apps and websites in late-July 2016—significantly reducing server
strain—Niantic was able to continue pushing release worldwide. In South Korea,
the game was not officially released as major restrictions on the use of online
mapping data exist. Numerous people took advantage of the gap to play the
game. The game officially released in the country in January 2017.Some
players also downloaded a clone app called City Spirit Go, which
was released shortly after Pokémon Go's beta
test in Japan. Until 2019, the official game is still unplayable in most parts
of China with GPS modules being blocked in game. On September 11, 2018, the
game appeared in Russia's App Store and Google Play Store over two years after
the first launch. However, Niantic did not officially announce the release.
Critical response
Upon release, critics called
the experience enjoyable, but noted the game's technical issues "the very
personal nature of catching Pokémon in your own neighborhood made me smile more
than any game has for years". Reviewers also praised the game
enabling the promotion of physical exercise. Users took an extra 194 steps
per day once they started using the app, which approximated to 26% more than
usual. Philip Kollar and Allegra Frank both agreed that Pokémon
Go was "an exciting social experience", but were not sure how
long the game and its popularity would last, stating it could either last for
coming years or "end up as a brush fire craze that the whole gaming world
is talking about for a few weeks and then is forgotten".
Another glitch that appeared
a few days after launch was the "three-step glitch", reviewers also
gave this bug negative press. Patricia Hernandez said, "the three step
glitch adds to what has been a terrible launch for Pokémon Go".
Critics also emphasized on the large gap between the rural and urban players.
Rural players seem to be at a major disadvantage when playing the game, while
city players have access to more PokéStops and Gyms.
Downloads and revenue
Pokémon Go rapidly rose the American iOS App Store's
"Top Grossing" and "Free" charts. According to Sensor
Tower, the game was downloaded more than 10 million times within a week of
release, becoming the fastest such app to do so, and reached 15 million
global downloads by July 13. y July
15, approximately 1.3 million people were playing the game in
the Netherlands,
despite the app not being officially released
in the country at the time.
10 million people
downloaded the game, including 1.3 million in the first three hours. On
August 8, Pokémon Go reached the milestone of over 100 million
downloads on Google Play alone after barely 33 days on the market. The same
month, Sensor Tower reported that the game had passed more than $200
million in worldwide revenue, beating every existing record set by Clash of
Clans and Candy Crush by a wide margin. Pokémon Go had generated
more than $440 million in worldwide revenue, according to Sensor Tower. Pokémon
Go reached the milestone of $600 million in revenue after only 90 days on the
market, becoming the fastest mobile game ever to do so. By September
2016, Pokémon Go had been downloaded over 500 million times
worldwide, and became the fastest game to make over $500 million in revenue.
Pokémon Go was reported to be the most searched game on
Google in 2016 In February 2017, Pokémon Go was awarded
being the best app at the Crunchies award event. n October 2016, Niantic
released a Halloween-themed event, which
saw a surge in revenue up to 133% as reported by Sensor Tower, placing the game
back to top of the charts of highest grossing apps. It was reported that the
game earned approximately $23.3 million between October 25 and 29, up from
approximately $10 million between October 18 and 22. By June 2017, the
game was downloaded more than 750 million times, with an estimated revenue
of $1.2 billion according to Apptopia.
The top five countries where
it has received the most downloads are the United States (21%).As of February
2019, the game has been downloaded by over 1 billion people worldwide. A report from SuperData Research ranked Pokémon
Go as the 9th highest grossing mobile game of 2017, estimating its
revenue throughout 2017 to be $890 million. SuperData Research estimated
that, in May2018, Pokémon Go grossed $104 million in
monthly revenue and had 147 million
monthly active players, its highest since Summer 2016.
Third-party services
Multiple unofficial, third-party apps were created to
correspond with Pokémon Go. Notable apps include "Poké Radar"
and "Helper for Pokémon Go", where players can crowdsource much
of the Pokémon that can be found in the game at a particular time. Another app,
GoChat, which allows players to leave messages for other players at specific
locations, accrued more than 1 million downloads in five days and reached
the top 10 in the Apple App Store and Google Play Store.
After acquiring significant funding, the app reached over 2
million active users. Launched on July 22, 2016, "Pokévision" enabled
players to find exactly where Pokémon spawned and how much time was left until they despawned; the site
used data hacked directly from the game. On July 31, multiple search apps and
sites, including Pokévision, were disabled as they violated Niantic's terms of
service.
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